ACT I
Cold plains
Exit (Stony fields): center of square
Burial Grounds (Raven): corner of square
Underground Passage
Exit (Dark woods): Straight from enterance tile
Level 2: Left of enterance tile
Outer Cloister
Map 1 (WP on left side of fountain)
Exit (Barracks): Right of tile
Map 2 (Big cross by the WP)
Exit (Barracks): Straight of tile
Map 3 (Nothing in the middle by WP)
Exit (Barracks): Left of tile
Barracks
Exit/Quest (Jail): Left or straight as you enter, it is random
Jail
Level 1
Exit: Straight from enterance
Level 2
Exit: Straight from enterance
Level 3
Exit: Left from enterance
Catacombs
Level 2
WP: Clockwise from enterance
Exit: Right from WP or counterclockwise from enterance
ACT II
Sewers
Level 2
WP: Left of enterance
Exit: Straight from enterance
Level 3
Radament: Left of enterance
Dry Hills
Exits/Enterance are in corners
Halls of the dead (cube)
All levels are left of enterance
Far Oasis
Exits/Enterance are in corners
Maggot lair is random
Maggot Lair (staff)
Level 1
Exit (level 2): Right from enterance
Level 2
Exit (level 3): Right from enterance
Level 3
Staff: Center of enterance
Lost City
Exits/Enterance are in corners
Exit is NEVER in the bottom corner
Claw viper temple (amulet)
Exit (level 2): Left of enterance
Canyon of the magi
Symbols from left to right
Circle
Moon
Sqaure
Sun
Double arrows down
Triangle
Circle over moon
Tal rashas tomb
Chest/Duriel: Left of enterance
ACT III
Spider forest
Spider cave: 3x / 5x
Exit (Great Marsh): 3x, 5x or straight on 6x
6A
6B
5A
5B
4A
4B
3A
3B
2A
2B
1A
1B
Great Marsh
Exit (Flayer Jungle): 3x, 5x or straight on 6x
6A
6B
5A
5B
4A
4B
3A
3B
2A
2B
1A
1B
Flayer jungle
3x, 5x or straight on 6x
One has gidbinn
One has WP
One has dungeon
6A
6B
5A
5B
4A
4B
3A
3B
2A
2B
1A
1B
Flayer Dungeon
Level 1
Exit: Left of enterance
Level 2
Exit: Left of enterance
Level 3
Chest: Maps are set, have to memorize by play
Sewers (kurast basar)
If chest is facing top left, level 2 is facing bottom left
Durance of Hate
Level 1
Exit: Left of enterance
Level 2
WP: Left of enterance
Exit: Left of WP or straight of enterance
ACT IV
Outer steppes
You enter from green
Exit: any red marking
Plains of Despair
You enter from green
Exit: any red marking
City of the Damned
Random location
River of flame
Exit/WP: top right
Q2: top left or bottom right
ACT V
Frigid Highlands
Go the same direction the stairs are facing
Crystalline Passage
Exit: Left of enterance
Anya: Straight of enterance / right of WP
WP: Right of enterance
Frozen River (Anya)
Set number of maps, memorize by play
Glacial Trail
Exit: Left of enterance
WP: Right of enterance
Halls Of Anguish
Level 1
Enter on green
Exit on red
Level 2 (Halls of Pain)
If WP is top corner, exit is top right corner
If WP is bottom, exit is left corner
If WP is on right side, exit is bottom corner to the left
Level 3 (Halls of Vaught)
Look for 2 matching paintings on walls, this leads to Nihla
Ancients way
Exit (Ancients): Left of enterance / Straight from WP
WP: Right of enterance
Worldstone Keep
Level 1
Exit: Random
Level 2
Exit: Clockwise from enterance
WP: Counterclockwise from enterance
Level 3
Exit: Random