ACT I
Cold plains
  1. Exit (Stony fields): center of square
  2. Burial Grounds (Raven): corner of square
Underground Passage
  1. Exit (Dark woods): Straight from enterance tile
  2. Level 2: Left of enterance tile
Outer Cloister

Map 1 (WP on left side of fountain)

  1. Exit (Barracks): Right of tile

Map 2 (Big cross by the WP)

  1. Exit (Barracks): Straight of tile

Map 3 (Nothing in the middle by WP)

  1. Exit (Barracks): Left of tile
Barracks
  1. Exit/Quest (Jail): Left or straight as you enter, it is random
Jail

Level 1

  1. Exit: Straight from enterance

Level 2

  1. Exit: Straight from enterance

Level 3

  1. Exit: Left from enterance
Catacombs

Level 2

  1. WP: Clockwise from enterance
  2. Exit: Right from WP or counterclockwise from enterance
ACT II
Sewers

Level 2

  1. WP: Left of enterance
  2. Exit: Straight from enterance

Level 3

  1. Radament: Left of enterance
Dry Hills
  1. Exits/Enterance are in corners
Halls of the dead (cube)
  1. All levels are left of enterance
Far Oasis
  1. Exits/Enterance are in corners
  2. Maggot lair is random
Maggot Lair (staff)

Level 1

  1. Exit (level 2): Right from enterance

Level 2

  1. Exit (level 3): Right from enterance

Level 3

  1. Staff: Center of enterance
Lost City
  1. Exits/Enterance are in corners
  2. Exit is NEVER in the bottom corner
Claw viper temple (amulet)
  1. Exit (level 2): Left of enterance
Canyon of the magi

Symbols from left to right

  1. Circle
  2. Moon
  3. Sqaure
  4. Sun
  5. Double arrows down
  6. Triangle
  7. Circle over moon
Tal rashas tomb
  1. Chest/Duriel: Left of enterance
ACT III
Spider forest
  1. Spider cave: 3x / 5x
  2. Exit (Great Marsh): 3x, 5x or straight on 6x
6A
6B
5A
5B
4A
4B
3A
3B
2A
2B
1A
1B
Great Marsh
  1. Exit (Flayer Jungle): 3x, 5x or straight on 6x
6A
6B
5A
5B
4A
4B
3A
3B
2A
2B
1A
1B
Flayer jungle
  1. 3x, 5x or straight on 6x
  2. One has gidbinn
  3. One has WP
  4. One has dungeon
6A
6B
5A
5B
4A
4B
3A
3B
2A
2B
1A
1B
Flayer Dungeon

Level 1

  1. Exit: Left of enterance

Level 2

  1. Exit: Left of enterance

Level 3

  1. Chest: Maps are set, have to memorize by play
Sewers (kurast basar)
  1. If chest is facing top left, level 2 is facing bottom left
Durance of Hate

Level 1

  1. Exit: Left of enterance

Level 2

  1. WP: Left of enterance
  2. Exit: Left of WP or straight of enterance
ACT IV
Outer steppes
  1. You enter from green
  2. Exit: any red marking
Plains of Despair
  1. You enter from green
  2. Exit: any red marking
City of the Damned
  1. Random location
River of flame
  1. Exit/WP: top right
  2. Q2: top left or bottom right
ACT V
Frigid Highlands
  1. Go the same direction the stairs are facing
Crystalline Passage
  1. Exit: Left of enterance
  2. Anya: Straight of enterance / right of WP
  3. WP: Right of enterance
Frozen River (Anya)
  1. Set number of maps, memorize by play
Glacial Trail
  1. Exit: Left of enterance
  2. WP: Right of enterance
Halls Of Anguish

Level 1

  1. Enter on green
  2. Exit on red

Level 2 (Halls of Pain)

  1. If WP is top corner, exit is top right corner
  2. If WP is bottom, exit is left corner
  3. If WP is on right side, exit is bottom corner to the left

Level 3 (Halls of Vaught)

  1. Look for 2 matching paintings on walls, this leads to Nihla
Ancients way
  1. Exit (Ancients): Left of enterance / Straight from WP
  2. WP: Right of enterance
Worldstone Keep

Level 1

  1. Exit: Random

Level 2

  1. Exit: Clockwise from enterance
  2. WP: Counterclockwise from enterance

Level 3

  1. Exit: Random